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Text File  |  2004-12-14  |  2.7 KB  |  70 lines

  1. ;predefined_events.lst
  2. ;
  3. ;This is the list of EffectEvents that will be triggered in code:
  4. ;
  5. ;File Format:
  6. ;   "EventName: Description"
  7.  
  8. ;[Event]                [Triggered by]              [When it (is)]          [Comments]
  9.  
  10.  
  11. Spawned:                Actor                       spawned
  12.  
  13. Alive:                  Actor                       spawned                 Untriggered when it is destroyed
  14.  
  15. Destroyed:              Actor                       destroyed
  16.  
  17. PickedUp:               Pickup                      picked up
  18.  
  19. Triggered:              Actor                       triggered               (ie. this SoundEvent is triggered when the Actor gets a traditional Unreal Trigger() call)
  20.  
  21. Opening:                Mover                       begins opening
  22.  
  23. Opened:                 Mover                       finished opening        (Opening is also UnTriggered then)
  24.  
  25. Closing:                Mover                       begins closing
  26.  
  27. Closed:                 Mover                       finished closing        (Closing is also UnTriggered then)
  28.  
  29. Damaged:                Actor                       takes damage
  30.  
  31. DamagedDead:            Pawn                        takes damage when it is dead
  32.  
  33. KarmaImpacted:          KActor                      gets an event KImpact() call
  34.  
  35. Walking:        Character                   walking                 (UnTriggered by other movement effects)    
  36.  
  37. Running:        Character                   running                 (UnTriggered by other movement effects)    
  38.  
  39. Sprinting:        Character                   sprinting               (UnTriggered by other movement effects)    
  40.  
  41. Skiing:            Character                   skiing                  (UnTriggered by other movement effects)    
  42.  
  43. Thrusting:        Character                   thrusting               (UnTriggered by other movement effects)    
  44.  
  45. Sliding:        Character                   sliding                 (UnTriggered by other movement effects)    
  46.  
  47. Stopping:        Character                   stopping                (UnTriggered by other movement effects)    
  48.  
  49. DamagedByMovement:    Character                   damaged by movement
  50.  
  51. Hopped:            Character                   hopped
  52.  
  53. Fired:            Weapon                      fired
  54.  
  55. FiredEmpty:        Weapon                      tried to fire but it's empty
  56.  
  57. Equipped:        Weapon                      first equipped
  58.  
  59. Idle:            Weapon                equipped but idle
  60.  
  61. Reloading:        Weapon                      reloading
  62.  
  63. Reloaded:        Weapon                      reloaded
  64.  
  65. Hit:            Projectile                  hits something
  66.  
  67.  
  68. ;Please Note: Only specify one Specification for EffectEvents that may be UnTriggered.  This is because otheriwse, the Specification selected to be stopped may not be the same as the one selected to be played.
  69.  
  70.